Unintended Costs of Design Decisions: An Anecdote

In the early days of computers, someone decided to make “help” one keystroke away at F1.  No doubt this was reasonably handy in the days when help immediately popped up a list of available commands, and could be dismissed by a similarly single keystroke.  But the convenience of F1-Help changed significantly, and not entirely for the better, … More Unintended Costs of Design Decisions: An Anecdote

Beyond Gadgetology: Basic Concepts for Assessing the Limitations of Digital Methods

For the workshop day preceding OSU’s first THATCamp, I led a discussion about how humanities scholars can critique digital approaches to our disciplines.  I introduced five basic concepts, and looked at a few projects.  I have posted the concepts here (lightly defined but not fully explained).  Emphasis is on the word basic: these are designed for people … More Beyond Gadgetology: Basic Concepts for Assessing the Limitations of Digital Methods